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81. Limit amount of titans per alliance - in Player Features and Ideas Discussion [original thread]
Originally by: islador A bomber fleet is a great anti titan + cynojammed system tactic, but not the best in my opinion. While we're throwing iskies at the problem, why not create a 250 man battleship sniper fleet? Get the range out to the ...
- by Doc Iridium - at 2008.05.19 12:06:00
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82. Limit amount of titans per alliance - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance Originally by: Doc Iridium Now, you might ask, what tactic would you name specifically to use against a titan blob. Large fleets of stealth bombers attacking cynojammers is a very obvious one. Sure tha...
- by Doc Iridium - at 2008.05.18 16:58:00
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83. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Lingorm The database is heavily 'normalised' (a method of removing duplicate data) this means that the marker for BPO/BPC is not actually in the Inventory table, it is a table that stores specific differential data. This...
- by Doc Iridium - at 2008.05.18 16:49:00
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84. Limit amount of titans per alliance - in Player Features and Ideas Discussion [original thread]
Now, you might ask, what tactic would you name specifically to use against a titan blob. Large fleets of stealth bombers attacking cynojammers is a very obvious one. Sure thats 1,000,000 shields to get through, but at 6-8K per pop with bombs and ...
- by Doc Iridium - at 2008.05.18 10:38:00
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85. Limit amount of titans per alliance - in Player Features and Ideas Discussion [original thread]
While Titans are perhaps a bit overpowered, the biggest problems people have fighting them is that they are using the wrong types of ships. It's foolish to attack any one or perhaps two titans if you are in anything smaller than a battleship. Bat...
- by Doc Iridium - at 2008.05.18 10:29:00
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86. PVP balance and EVE - in Player Features and Ideas Discussion [original thread]
There are continuous fights in here about PVP this, PVP that, slow down the nanoships, do something about titans, make cloaks detectable, stop the blob, make bomber bombs useful, etc. etc, etc. It really appears that the next big initiative of C...
- by Doc Iridium - at 2008.05.18 10:11:00
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87. Deadspace asteroid belts with multi-ore asteroids! - in Player Features and Ideas Discussion [original thread]
Not new ideas, but good ones anyhow :) I think there is a lot about minerals/ore and mining that needs changing. The whacked volume system for ores (all ores should be measured in m3 instead of their own special units). The tripling of the databa...
- by Doc Iridium - at 2008.05.15 09:21:00
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88. Grid Limits / titans / blobs - in Player Features and Ideas Discussion [original thread]
Perhaps a game mechanic might be designed such that after a certain tonnage of ships is present in a grid, or a certain number of ships, chances get higher and higher that anything trying to warp into that grid get warped into an adjacent grid ins...
- by Doc Iridium - at 2008.05.15 08:26:00
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89. Request: installing modules even if you cant use it - in Player Features and Ideas Discussion [original thread]
Originally by: Jacob Mei It is absolutely annoying that, when making a loadout for a ship to be put on loan in your corporation, that you yourself have to first be able to use the ship and modules yourself. Say for example you have a bun...
- by Doc Iridium - at 2008.05.13 20:50:00
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90. Black Ops ships require 'Local' to be changed - in Player Features and Ideas Discussion [original thread]
Make it possible to scan down cloaked ships and I'll /sign to remove local in a heartbeat. Well, I've said my piece - wait, is that Veldspar over there? Woot!
- by Doc Iridium - at 2008.05.13 16:10:00
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91. Eve mechanics stock market. - in Player Features and Ideas Discussion [original thread]
Just think, an arbitrary CCP ISK-sink. CCP: The players are getting too rich. Lets crash the stock market tomorrow. I don't think the above nuclear option would ever actually be used, but it might be better if EVE NPC corporations were assigned ...
- by Doc Iridium - at 2008.05.13 06:13:00
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92. Player Action Points: A suppliment to the upcomming Faction Warefare - in Player Features and Ideas Discussion [original thread]
Problem : This thread has no title. Chances of people accessing a no-title thread is low. Not sure if you can edit and add a title to top post if you didn't start with one. Well, I've said my piece - wait, is that Veldspar over there? Woot!
- by Doc Iridium - at 2008.05.13 05:53:00
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93. Minor Change to Industry Screens to Prevent Carpel Tunnel - in Player Features and Ideas Discussion [original thread]
/signed Well, I've said my piece - wait, is that Veldspar over there? Woot!
- by Doc Iridium - at 2008.05.12 22:34:00
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94. Legit bug report getting "filtered" ? - in Test Server Feedback [original thread]
Originally by: ISD BH Garik Michaels Changes to the system are coming soon. However for now any notes from the BH will be preceded by "//" Thanks for the feedback :) Oooh, is CCP upgrading to an ingame bug reporting system with cli...
- by Doc Iridium - at 2008.05.12 22:27:00
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95. Wireframe graphics option for fleet battles - in Player Features and Ideas Discussion [original thread]
Actually when I get near big blobs of ships whether PC or NPC, I zoom as far back as I possibly can, so I can't see any graphics anyhow. If I'm doing cov ops work then I keep the camera close enough to visually avoid stuff that might decloak me, ...
- by Doc Iridium - at 2008.05.12 21:50:00
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96. Wireframe graphics option for fleet battles - in Player Features and Ideas Discussion [original thread]
How about an option to strip out all the foofy graphics clear the textures caches, and go to a wireframe model? I think a large number of people would appreciate this option for fleet battles. Heck I'd probably play in that mode all the time - th...
- by Doc Iridium - at 2008.05.12 21:34:00
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97. Wireframe graphics option for fleet battles - in Player Features and Ideas Discussion [original thread]
How about an option to strip out all the foofy graphics clear the textures caches, and go to a wireframe model? I think a large number of people would appreciate this option for fleet battles. Heck I'd probably play in that mode all the time - th...
- by Doc Iridium - at 2008.05.12 21:34:00
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98. Please, give us gunships - in Test Server Feedback [original thread]
Edited by: Doc Iridium on 12/05/2008 21:25:04 Originally by: The Monkeysphere Thirty highslots? Weak. What they should really be like: Ship Class: A Massive Battle MotherShip Overlord Class (THE ONLY LARGEST MODIFIED ONE IN EXISTANC...
- by Doc Iridium - at 2008.05.12 21:25:00
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99. Change Destroyers Class name to Salvagers! - in Player Features and Ideas Discussion [original thread]
There are lots of roles destroyers could be good for - for instance the role of hunting down sneaky ships. Sound familiar? <grin> It is possible to fit a coercer with high skills and t2 equipment to do over 300 dps, but thats with absolute...
- by Doc Iridium - at 2008.05.12 20:41:00
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100. Stealth Bomber = no fair ADD a new type ftw! - in Player Features and Ideas Discussion [original thread]
Originally by: Jason Edwards Originally by: Doc Iridium Cloaking 4 - yes, I'm slack, so sue me :P i wonder if anyone ever gets cloaking 5... cov-op cloak is lvl 4 and it really isnt much of a bonus to go to lvl 5 :) I wil...
- by Doc Iridium - at 2008.05.12 20:19:00
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